Notes: The colony will eventually die if you repeatedly raid it. 1a-RC6 save files. Some hulld mods etc are simple to edit too not all tho. 1 Campaign 2. 2. pretty sure the modifier is from the "Unknown Skies" Mod. Epsilon Bentzon Disk. if you're just after player portraits then edit player. «Go to starsector r/starsector. 95a. I had a few different fleet setups. You can add specific deposit (i. Add a Comment. 9. json or scripted map generation. Console Commands is a mod, but I think you might be able to edit population growth in the settings. Warmonger. 205. Fractal Softworks Forum November 07, 2023, 03:21:08 AM. A shame, since they're generally good ideas . 95. It doesn't, really. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. If you exceed the maximum number of colonies on a colony you get a stability penalty equal to that. It's a utility mod and can be added or removed at. Spawning Instructions. Even active sensor scans can't pick you up anymore I think. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. Drag and drop the folder from the “saves” folder in the starsector folder. 149. focus the little ones or the ones that are getting close to your ships. - Max volatile production: slap a plasma dynamo on the giant gaseous planet with the best volatile output and lowest hazard rating you can find. Increases the number of industries that can be installed on the planet by 1. - Max volatile production: slap a plasma dynamo on the giant gaseous planet with the best volatile output and lowest hazard rating you can find. Make sure you have the same mods and same versions in both devices. more edit: also, if there is a spare shithole planet in one of the systems, take it. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. well the only potrait pack that looked similiar to the starsector is by looking at Deviantart or commison an artist. Short answer is " NO ". Editing planet size from save file. Technically you can do this on the patrol hq also but it's just a 25% increase to. Killing the station destroys the base, although a new base will spawn in time. 3. Download. - Keep ALL the ships from the salvaging quest. Planet. Name. Accessibility . 14, for Starsector 0. So all you need to do is just really making your orbital work colony only +light industry+farm+military base. This tutorial explains how to create new star systems with planets to add to your Starsector game. Better Colonies is a mod for those who enjoy a better lightweight colony experience. That's like 80% of what you need for colonies, all on a non-habitable planet. 5. edit edit: a size 9 population planet would be more humans than could fit on the Earth thanks to exponential growth, based on my brief calculations. 96a] Force Auto Resolve (v0. Later on I'll inevitably find some good planets elsewhere and I'll colonize them too, even if they're way out in the boonies. "The Scythe of Orion" is a quest introduced in Starsector 0. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. There's whole quest chain leading to this location with more lore stuff if you develop colony to the point of Pather cells forming and try to barter with them. While the commands themselves aren't case sensitive, arguments are. A non-exhaustive list of tasks that require programming are: Adding a new star system (possible through . Download Adjusted Sector 0. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). Sorted by: 1. so in this case, supplies are 6363. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. Edit: I should mention the developers have plans to add more missions and whatever they mean by "revamp" over the next year. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Also is a large planet colony size or physical size? Can they spawn on colony size 6 mining. Once in the game, you can summon the console with control+backspace and enter your commands. 3; Reactions: Reply. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. I had a few different fleet setups. The whole of the sector could fit on a size 10^8 planet in the lower estimate and a size 10^9 in the upper estimate. Step 1. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. Tracking is done through the base hullMod though, so unless it is installed / required, will. Summary: Acquire production hullmods from derelict mothership. right up until i got my first colony settled on a 75% hazard planet, i played out of Corvus' abandoned station. Works great in tandem with Boggled's Terraforming, since you can create your own frozen worlds. Navigate to your starsector save folder. I am attempting to do this to an colonized planet but. not sure about the planet killer, but u can use. Fixed custom player-owned planet markets still having their default admins; Hypershunts added in custom star systems now have their intended particle effects upon activation; Added a hidden secret; Major code adjustments; Edit: Updated mod to v0. Good means 100% Hazard or less, and resources planets for each resource. r/starsector • 24 days ago. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum Broadly speaking things are added and not removed nor modified so older information is very often still relevant. A mature colony typically has around 300K+ income and ~60K upkeep. I try to put all of those planets in the same system if at all possible for overlapping system patrols. « Last Edit: January 12, 2022, 02:50:00 AM by. The best organics one is a waterworld with 2 bad mods (+50 haz) that sits all by itself in a system. For example, if we want to move the planet Jangala, we could write some code: jangala. So you got desertic if you came from a. I will go troug. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. but it doesn't show up except in the top bar where the conditions are. It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. A much more lucrative option is smuggling. an asteroid. It had a big fleet of Hegemony XIV ships, but AI-operated. For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. Planet B needs volatiles for the fuel, and it produces drugs from refining. Hi there, I've been playing Starsector for several days on end now, and currently have 5 AI-controlled colonies with defenses more than capable of utterly annihilating every expedition thrown at me thus far. Just some pointers would be greatly appreciated. Do note that this does mean you'll. You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. I`m playing a new game and got almost 3 million credits from exploration missions. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. That's all. Planet B doesn't produce food as it doesn't have farmlands. While the commands themselves aren't case sensitive, arguments are. If you have created your own, make sure you check those related files. This planet is my bank planet. These are meant for broader use within the. I've heard that you can get one from dockside bar options too but I've never seen it happen. A much more lucrative option is smuggling. A shame, since they're generally good ideas . A great one is even pretty profitable at or slightly over 200% hazard rating! A habitable world. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. Step 2. You'll only lose 1 rep, if any. 95a. Pilotable Starfighter sub-mod (require Arma Armature mod) Star Wars Portraits. If you do, skip step 3. Edit2: just changed the memory requirements on the preorder page from 2gb to 3gb; that was from before the default memory allocation for the game was increased. Size 3 - between 5 and 10 million. 1a dinosaurs! In the belly of their hollow planet, the Kingdom of Terra plans its uprising! Prepare your trembling Sector for the marvels of science gone awry, and the horrors of nature unleashed! Lore. Put it in the mods folder and make sure it's tagged in Starsector's launcher. That first ice mining planet sticks around though. Starsector > Mods > Modding >. The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. I just finished the story mission and have built up Penelope system with 4 planets, the 5th being outside the system for organics. !!! All work, my objectif isn't to orbit the planet to a star, wich is easy. open console. Hi all, I've been messing around with save-editing for the last couple days, and so far i've been fairly successful in figuring 90/95% of it out myself. Evolution. 0. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. Found it while exploring on my own, at a "Sentinel Gantries" sort of station found orbiting some world. The amount of resources that can be exported and imported both in-faction. Setting to edit max size for gov. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. • 1. I won't go into the whole "oh well is this planet really worth it" thing because people get weirdly touchy about it. I upped it to 8 because the new industry items are intended to balance the size reduction. Size 2 - between 2 and 5 million. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. Long Summary This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so long as there's asteroids you can convert. Safe operation requires prodigious quantities of volatiles. • 1 yr. Eats AI cores to function. Starsector PSA #1: Your Ship's Bounds Polygon Is Too Detailed « 1 2 3. 18. Hypershunt tap. The Kingdom of Terra. If you try to remove it as admin later on, or try to set another admin in its place you will get a notification. its seems doing exploration missions in this version is easy money because when you accept a mission , like survey a planet, if you wait a few days in the core worlds new explorations missions start to pop near your survey mission. Tracking is done through the base hullMod though, so unless it is installed / required, will. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data, config, then click settings. Most of these planet types are habitable and class IV or V. Logged. Open the save in notepad++, search for the planet name. The Cerulean Spire. 15. ago. Any idea what I should look for? What are you trying to change? Colonized planets have 3 separate entries in the save file. Keep in mind Eradicators have burn 9, while Champions are at 8, so that would probably be the deciding factor for me. Starsector > General Discussion. Amount of industry is tied to the population so use "addcondition population 8". So, from Industrial, Kletka Simulations produces AI cores. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. The product of multiple mentions. 0 (Except for the MagicLib bounties, requires a new game for the changes to work) Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. Change planet and colony descriptions with an in-game interface. A massive, planet-wide network of tendrils - ending in heatsinks - extrudes itself, using heat to fuel growth and continued computation. Run directly back to the planet, they'll restore the ships to 70% CR for free. Commander; Posts: 207;. In the age of the Domain, the Core Worlds were the heart of the sector, which spanned the entire Persean Sector as a result of a mass-colonisation effort. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. You can also edit playerMaxLevel and skillPointsPerLevel. e. Notes: The colony will eventually die if you repeatedly raid it. !!!Creating a system with planet at fleet position. I thought this was fixed so you can't remove the decivilized modifier. System: - Calvera - yellow star at the center of the system and its namesake. This mod makes the Sector size bigger and let's you change the number of star systems generated, with a new hyperstorm map. It used to be called Starfarer. If one is desperate enough to live in this "colony", those are the two words most commonly used. They will automatically travel to the next 'infested' planet and engage with the pather cell there. 0, eddit it to whatever you want, but dont go over 99 999, ive experienced nothing happening if you go to 100k or higher. Good means 100% Hazard or less, and resources planets for each resource. Stellariscommonplanet_modifiers" effect add_modifier = { modifier = mineral_rich days = -1 } effect remove_modifier = mineral_poor . The laboratory also increase the production of 3 random commodities on your planet)Open the planets tab. 95, i think this is a chance to patch up some hole, or more exactly changing how credit should flow. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. General Commands. Don't try to settle all at once obviously. The Sacred Volturnian Lobsters possess the most exquisitive and exemplar taste, bred by the most skilled Sindrian Diktat breeders. It's cheap, despite the flavor text wording there is not a limit to how many high commands you have and it does not consume a second industry slot. ago. Mainly new it. I also have a star fortress only colony in red warning system with nexuses as alpha core farm. You can only increase how many colonies you can manage by default. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. Starsector. By the way, you can also use it to share colony builds. Last one with Nexerelin and a couple faction mod and such. Edit Edit source View history Talk (0) Redacted, deleted, or erased are the things that must not or shall not be spoken or learned; it is either illegal or dangerous, for if one is known, they either become rulers of the universe or destroy it. Its even possible for some mods (no idea how) to make it so even if. You can make a new save, open it with notepad, and copy over the ships from your previous save. 20. The lower the better. Starsector. ) Find the planet that you want to edit. This (along with many other settings) can be changed by running the Settings command. 2. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. Logging on OS X: will now produce Contents/starsector. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. It can lure users into a false sense of safety, when the fact is that running untrusted code from the Internet is fundamentally unsafe (unless it's in an industrial grade, battle-tested sandbox, like a modern browser). r/starsector • 24 days ago. Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. 96a: - Support for Unknown Skies planet type change projects. You're not NOT going to export illegal commodities, establish strangleholds on the market of every commodity and cram as many A. Once in the game, you can summon the console with control+backspace and enter your commands. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. You can also edit the skill points per level and story points per level. That's not a minefield, that's derelict small craft that represent ruins on the planet. Credit: Ship sprite artworks: Fractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake team and EAW Rise of the. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Compatibility improvements I intend to make once other mods update for 0. Open the file that interests you - let's say we want to spawn IX Aurora. 5gb to 1gb. Which means that a size 8 planet (the largest in the game) could fit in a planet that's the size of Russia, which would be. Starsector. Targa_X. That will add a stable location at the player fleet's current position. Step 2. If there's a "corona" effect on your fleet it'll devour CR%. 3. . Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. Spoiler. Increases the number of industries that can be installed on the planet by 1. More experience and new update StarSector 0. Edit: what you're doing there is changing the memory allocated to the game from 1. There are also a few traps that catch first timers: - The sun will cook your ships. i don't know if this works for mods too, and what names to use. k1llerk1ng. Histidine. It's not always about the hazard rating, but rather the profitability of the planet. If you have enough, just slap it on everything. 65% accessibility and both have a bonus on mining and farming. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Edit: I do have the Grand colonies mod but my industry cap still remains to 4 buildings and idk why. Mining: 1. It's actually a buff cause it comes with pop growth. removecondition volatiles_trace. Market conditions are properties of a market representing local environmental or social conditions. In each mission, two fleets face each other in a scenario you’ll run into naturally in the full game. 5 GB of memory for the JRE Heap. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Though it gets memey after a certain point. This mod adds allows you to build more buildings on a colony. It's also funny how easily the 'lore' fits such that this could be taking place on a planet in Starsector, hence. I can’t believe I just randomly found it lol. It has two modes: Scrolling (default) and Pages (legacy). setLocation(0f, 0f); and this would move the planet to the center of Corvus. 2. of couse i looted it but my ships keep orbiting it instead of the planet. sorry, I was editing it on my phone, but its aspects from the mods that kinda get OP when combined. if you are able to locate GUI/UI file, you should be able to change it. json file. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. 1. ago. Long Summary This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. . Well, the thing is, they've made it so much easier to grow the low hazard rating planets, and that by itself means they're ideal for expensive industries like heavy industry, however I read that if you put heavy industry on a habitable planet, it will add a 25% pollution hazard. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. Thanks, you helped me figure out the setmarketowner command. 4. While the planets info menu is on your screen, open the console and type the following event. 3) Go to independent planets that don't have a patrol and buy as much as you can carry from the black market. First ever post here so sorry if there's an etiquette I don't follow. Though I do also like the idea of some industries having synergy when built on the same planet, to encourage planet specialization (for instance, some kind of bonus for having your refinery located on the same planet as your mine - whether it's an upkeep cost decrease due to re-use of similar machinery or lack of shipping costs/risk, or. Aside from that it doesnt really impact the game iirc. • 4 yr. there should be the new amount of said items in your inventory, once you load. Navigate to your starsector save folder. Market conditions are properties of a market representing local environmental or social conditions. Bribing an official, something like that. zip in the starsector-core folder, as starfarer. Welcome! This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. Reviewers praised the game on release. You can build another fleet thingy to double up defense, you can. TIL: You can still get the tutorial salvage if you skip the tutorial. Bring up control panel with a hotkey for even finer regulation. Put it in the mods folder and make sure it's tagged in Starsector's launcher. g. csv is section on planets. Combat readines is one thing. Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. Unfortunately, all the other factions will be jealous of your. Starsector > Mods > [0. SpawnPlanet: Spawns a planet in the current star system, with optional name and spec id. Instructions. The 'colony management' skill I keep finding in google searches is nowhere to be seen. While there always are some modders that leave the scene, Starsector is healthy enough to have new blood fill those gaps in. I would say it is caused by terraforming & station construction or one of the faction mods I have that adds planet types. For an idea of what would be profitable, go to a few markets with a lot of industries, click on "view colony" in the upper right of the buy/sell menu, then click on the various items on the list to the right. ChronosCast. I found it. r/starsector • 24 days ago. sorry, I was editing it on my phone, but its aspects from the mods that kinda get OP when combined. The accessibility of a planet affects most factors of the colony’s use as a population center and as a market power. Starsector has a real-time economy and different planets will require more or less of different resources based on the industries they hold. The above command should work to spawn one at your fleet's current location. I wouldn't recommend it unless you want to concentrate on colony gameplay more. . 1 Spawn a solar system adjacent to the one containing the selected planet;Starsector (formerly . Press 'Establish a Colony',. so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. i have taken over a system introduced by seeker where unfortunatley there is a debris field directly above the planet. Press the 1 key at a planet to view the ones available. not a luddite. e. To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. Compatible with Nexerelin. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Added "survey planet" mission Turned off trade disruption condition for now (incentivizing the wrong things, current iteration not working design-wise). log, which gets overwritten with every game run Bugfixing. I. however i. New hullmods and planet type. Warp distance is based on current burn level: 0. Other ships for support, you can command the astral by yourself, Stay at the bottom of the map. I think you have to go below 7 interest for them to disappear, but I. Litigation over whether this device is of inherently unsafe design or. . This mod adds a search box to the planet list. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. yes you can edit conditions of planets but afaik not the planet type: 1. size 5, farming & mining, 75% hazard world. Ms. This utility mod adds the ability to create customized star systems upon creating a new game. Works best on cold planets. Edit: After shutting down the project, it no longer shows as a possible thing to build, so it does its job fine except for the self-deletion. If you are playing with mods do List conditions with the Console command mod. You can also edit the skill points per level and story points per level. On a practice, the only one, who can do it - is Alex. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. Either through file editing or perhaps console commands, if that's feasible. Mining always goes with refining, and maybe military base if you really need better patrol. • 4 yr.